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# 1 27-11-2002 , 09:02 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133

Japanese pagoda roof - which method?

Hi, I'm new to the board. I'm working on some small architectural pieces in maya and after examining several pagoda roof structures am trying to figure out the best method. Take a look at the pic below:

https://www.kippo.or.jp/culture/build/beauty/hist4_e.htm

This is one of the simpler roof designs. The others would have the bamboo cylinders underneath the roof tiles while the roof itself has the traditional upwards curve at the corners.

I'm just curious as to the best method for working with these pieces? I'm thinking I can make a cylinder for the bamboo or extrude a circle. With the roof, I can make a plane and just texture it with a tile texture but I'm wondering if it would look better to extrude and duplicate small squares for the tiles and adjust them so they're "imperfect" and attach them to a plane.

Anyone have any tips what might be the preferred method (what is more editable or wat is more realistic)?

Any help's appreciated.

--Pete