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# 1 09-11-2016 , 09:47 AM
Registered User
Join Date: Jul 2013
Posts: 68

Resizing/rescaling ncloth with character to fit scene

Hello,
I have a skinned and paint-weighted my character, and then I used ncloth for the character's outfit (independent of the skinned mesh). However, I did my character in a different file from the scene file and now I have imported it into the scene but, it's too big. The problem is, when I try to resize or reposition (to the point I wanna start animating the character) the character the ncloth stays in place. I have tried,
- mesh attract and painted off the areas I want to respond dynamically, but still didn't work
- constraining some ncloth points to the skinned mesh but, still didn't work
- skinned the outfit and copied skin weight before applying the ncloth and tried the 2 methods above, but still didn't work
- parent constrained the original ncloth to the skinned mesh. That seems to scale fine but, after I start playback, the ncloth begins to shrink and pull to a particular direction.

So, please does anyone know what kind of constraint I can use to make the ncloth follow the skinned mesh in terms of rotation, translation and scaling?
Thanks

PS: I have a well functional and resizeable rig.