Hi Izzy! Thank you for your kind welcome. Nice and very useful to know the terms. I really didn't know it was called a Holdout Matte. Now I can google this up and study furthermore! I don't know if I did quite get it, because I consider myself very noobie when dealing with compositing itself. The way I understand, I should be creating this: for example: big tree pass - create another file in wich I convert grass and little tree to polys and apply Black Hole setting to them. My big tree will still remain as a PFX object, so it will preserve nice and correct shading. Did I get it right? Well... I think it really makes sense. I'd better off testing it! Thank you for your help Izzy! Cheers Mário