View Single Post
# 5 04-06-2010 , 12:01 AM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244

Originally posted by stwert
It's never too late (or early) to learn UV mapping and get a good texturing workflow going. I'm no pro, but after a little while it gets much less daunting and tedious than it seems to start with. Start by checking out the Maya help tutorial on UV mapping.

But I think I see the problem there, if you really don't want to UV map it, try selecting only the top faces and apply your blinn texture to those faces only, instead of the whole geometry.


wow... that worked:attn:
i ll learn the texture stuff... i should. i can not modell characters without it. but for vehicles or parts its not essential.
btw. If i ve another question later should i open a new thread or shall i use the old ones ? user added image