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# 1 20-10-2005 , 01:32 PM
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Join Date: Oct 2005
Posts: 19

Eliminating faces with zero map area

Hi,
I'm trying to extract some faces from my poly model for texturing but after extracting them i go to combine them and Maya freezes?!?!?
Never had the prob before using extract/combine, so i tried the poly Cleanup tool to try and track down the possible cause, and from what i can see is theres some faces with a zero map area, as ticking this option causes a bunch of faces to merge to a central vertex.

Does this mean UV map?
I've tried conforming the normals which doesn't help.

and theres nothing in the documentation which helps explain what faces with zero map area means.

Could someone help clear my understanding on this?