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# 2 18-06-2006 , 03:51 PM
mac762's Avatar
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Join Date: Dec 2004
Location: Germany
Posts: 68

Quick&Dirty

Hiya..

on the first impression - it sounds not so hart to achieve - till i started to played around with the idea...hehe

I came up with a simple rigid bind. Bound each bone to the correct part of the geomerty and connected the rotationaxis via set driven key to each other. This will look ok cause it's a linear movement.

So the job is only some connecting. In the test I started with the rotation of the root joint as my first key. That moves the whole piece. Since a translation of the root joint in x, y or z will move the whole rig I would recommend to bring in a locator or some geometry to start the initial movement.

There are defiantly many more elegant solutions via mel, but as long as you don't know how to work with expressions- it's useless. In my opinion it's no real help to copy another guys script without having a clue how it works. So my strong advice : Get used to mel. It's so powerful and can save you a hell of work.

hope that helps


cheers

Mac

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..the Force is with me (sometimes)