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# 4 25-05-2006, 11:17 AM
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MattTheMan
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
ya, yay lol :attn:

I will just post a sample XML file with 2 triangles in it and no light (exported from 3ds Max)

Code:
?xml version="1.0" standalone=no>
<!--Exported from 3ds Max-->

<scene>

<renderer_settings>
	<width>640</width>
	<height>480</height>
	<metropolis>true</metropolis>
	<large_mutation_prob>0.2</large_mutation_prob>
	<max_change>0.025</max_change>
	<russian_roulette_live_prob>0.7</russian_roulette_live_prob>
	<max_depth>1000</max_depth>
	<bidirectional>true</bidirectional>
	<strata_width>10</strata_width>
	<frame_upload_period>20</frame_upload_period>
	<halt_time>-1</halt_time>
	<logging>true</logging>
	<image_save_period>20</image_save_period>
	<save_tonemapped_exr>false</save_tonemapped_exr>
	<save_untonemapped_exr>false</save_untonemapped_exr>
</renderer_settings>

	<tonemapping>
		<reinhard>
			<pre_scale>2.0</pre_scale>
			<post_scale>1.0</post_scale>
		</reinhard>

		<colour_correction>1.0 1.0 1.0</colour_correction>
	</tonemapping>

	<camera>
		<pos>-1.05755 -0.00719424 0.0</pos>
		<up>0 0 1</up>
		<forwards>0.11223 0.0 0.0</forwards>
		<aperture_radius>0.003125</aperture_radius>
		<focus_distance>1.1223</focus_distance>
		<aspect_ratio>1.5</aspect_ratio>
		<sensor_width>0.036</sensor_width>
		<lens_sensor_dist>0.0523314</lens_sensor_dist>
		<white_balance>D65</white_balance>
	</camera>

	<include>
		<pathname>TESTmat.xml</pathname>
	</include>
		<!--object Plane02 -->
	<mesh>

		<name>Plane02</name>
	<embedded>
			<vertex pos="-26.489 -27.0168 26.9344" normal="0.0 0.0 1.0" uv0="0.0 0.0"/>
			<vertex pos="28.0727 -27.0168 26.9344" normal="0.0 0.0 1.0" uv0="1.0 0.0"/>
			<vertex pos="-26.489 27.5449 26.9344" normal="0.0 0.0 1.0" uv0="0.0 0.0"/>
			<vertex pos="28.0727 27.5449 26.9344" normal="0.0 0.0 1.0" uv0="1.0 0.0"/>
		<triangle_set>
			<material_name>Defaultmat</material_name>
			<tri>2 0 3</tri>
			<tri>1 3 0</tri>
		</triangle_set>
		</embedded>
	</mesh>
	<model>
		<pos>0 0 0</pos>
		<scale>0.01</scale>
		<normal_smoothing>true</normal_smoothing>
		<rotation>
			<matrix>
			1 0 0 0 1 0 0 0 1
			</matrix>
		</rotation>
		<mesh_name>Plane02</mesh_name>
	</model>
</scene>


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