Well, I decided to pause my game modding activities for a while and try to improve my modeling skills a bit for the future. I still work with Blender, but I'm making good progress in learning Maya aswell. As I already began with modeling that tiger for the game series, I thought I might aswell turn it into a biped character. I will make the base model in Blender and try to capture as much detail as I can on a rather lowpoly stage and afterwards take all into ZBrush for further definition. I just began yesterday and body needs still a lot of tweaking concerning shapes and anatomy. I also have had some problems with working with subdivision. For example if I try to cut holes or cavities in the cuirass, I always get ugly lowpoly structures in that area. I tried to add further loops around those holes to relax the mesh, but didn't work that good. Any tips? Here some pics: Greets, TDW!!!