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Old 23-01-2004, 10:41 PM   #1
Ribbit
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Default A Character (Cartooney shiny robot)

Waddaya think?
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Last edited by Ribbit : 25-01-2004 at 12:41 PM.
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Old 24-01-2004, 01:46 AM   #2
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neet. Kinda reminds me of a pockymon pack man brought in to the year 2000.
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Old 24-01-2004, 01:09 PM   #3
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aaawwwwwww he so cute
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Old 24-01-2004, 01:10 PM   #4
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very shiny:-D
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Old 24-01-2004, 01:59 PM   #5
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Great character!

How did you render him/her/it?
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Old 24-01-2004, 03:07 PM   #6
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thanks every-1

I's rendered using Mental Ray, no GI, just final gathering with some planes emitting light that as you can see in the reflections.


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Old 24-01-2004, 03:16 PM   #7
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what shader did you use for it?

Did you make it?

How can i get it
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Old 24-01-2004, 08:25 PM   #8
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hehe... How can you get it?? you already have it... no custom shaders at all. Just take a blinn material, set it to white, take another, set it to black and render that sing Mental Ray with the default reflectivity.
As a matter of fact is one of my simplest models, just primitives and simple materials.


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Old 24-01-2004, 08:42 PM   #9
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nicely done
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Old 25-01-2004, 03:17 AM   #10
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very good work...
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Old 25-01-2004, 11:31 PM   #11
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but he sooooo cute he smiling
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Old 26-01-2004, 03:51 AM   #12
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you like it a lot eh Zyk0tiK?. then I should send you a wallpaper hehe.

Don't let him fool you, he's a meany killing machine, look at those deadly claws, and poisonous pointy head.
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Old 26-01-2004, 06:01 PM   #13
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Nice model..looks really cool!
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Old 26-01-2004, 06:16 PM   #14
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i dont have mental ray. i dont think you can get it for maya 4.. but i didnt know blins had that much relectivity.
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Old 27-01-2004, 11:26 AM   #15
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the type of material only determines the specular highlights and other things, the reflectivity can be the same for any of them.

Oh ,and yes, you can have mental ray for maya 4. although is not that simple to use as it is in 5.

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