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Old 05-04-2004, 09:30 AM   #1
Nem
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Default Game sword

This low poly sword model was designed for use in a game environment, let me know what you think
i know the texturing is a bit poor, but this project was mainly to test my modelling skills, i just thought id texture it up quickly cos i was bored
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Old 05-04-2004, 02:03 PM   #2
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Image is a wee bit large.

What kind of game is it for? Seems a tad high-poly, but that depends on the type of game.
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Old 05-04-2004, 08:53 PM   #3
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very Nice !
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Old 05-04-2004, 09:04 PM   #4
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high poly? really?
how many polys is acceptable for a game? cos i have no idea
this is for unreal tournament 2k4 btw
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Old 05-04-2004, 10:12 PM   #5
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well, depends on the game, of course. That might be ok for Unreal, I'm not that familiar with it.
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Old 06-04-2004, 12:47 AM   #6
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it is ok for ut2004 (ive heared the standard is 3000 to 5000 for models on 100%LOD and some 500 to 1000 for weapons) but you could save a huge amount of polys in the handle since it will be covered by the hand(and wont be seen close) and therefore it doesnt needs all that roundness...
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Old 06-04-2004, 07:15 AM   #7
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One thing to remember, when it comes to game art efficiency... a limit is just that... a limit. It doesn't mean you have to meet it. If you can get something looking fine with less, then by all means, do so.
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