Maya 2020 fundamentals - modelling the real world
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# 1 24-08-2004 , 05:35 AM
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Problems with my Bus (... again)

I am following this tutorial at the moment to help me make my VW Camper Bus and have come to this stage and got a bit stuck

https://www.blissdd.com/WRX/Tutorial/...s/Book083.html

Im not to sure what he means by this, but I like the effect he gets from it. I want my model to have slightly raised bits like the door, front pannel and side pannels but couldn't see how to do it from his instructions.

I have posted a screenshot of where I am now, does it matter that the bus is all one piece?

Cheers in advance for your time and help. user added image

_LIVID


Last edited by Tim_LIVID; 24-08-2004 at 05:45 AM.
# 2 24-08-2004 , 05:46 AM
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Here's the Pic

Attached Thumbnails
# 3 03-10-2004 , 09:14 AM
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user added image

Do you mean you want to know how to ad some surface details?

you lost me...

# 4 03-10-2004 , 07:50 PM
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Yer, to make it look like the door is a seperate thing.

I think it involves fillets.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 5 03-10-2004 , 08:23 PM
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Mmm yes.. and no.

Depends.

Do you want the door to be functional and to open and close?

If you want JUST looks then a simple texture map may be enough.

If you want it to be a modeled surface detail then well it gets a little more complicated. It may have been a better idea to have the ceiling of it to be pulled a bit more down so the little rim you get at the top bit would be one surface. And then a surface for the parts before the door, a surface for the door and another from the door to the rear.

Another option would be to insert two isopams right where you want this detail... and then pull and push the CV's until you get the desired effect.

I just chekked the bit on the link. What he has done there is that he has set a fillet on two seperate surfaces as far as I can see. The difficulty you are having is that you have one surface. You always have an option to dulicate a surface curve and do a fillet from that. Just select an ISopam and move it to where you want and duplicate it.
In any case no changes will be visible fro mthe outside unless you have some sort of indentation there.

Hope I got it right this time


Last edited by ArtBlack; 03-10-2004 at 08:26 PM.
# 6 03-10-2004 , 08:33 PM
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I will try and tweak the CV's and make it look good, cheers for the help.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 7 21-10-2004 , 12:53 PM
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I came across this tutorial just now.. and your post came to mind.

It isn't Maya specific but hell it can show you what I can't type here!

user added image

Even if you are already done.. you may want to give it a look

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