Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-12-2004 , 10:41 PM
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Join Date: Jan 2004
Posts: 40

Are 3d Paint Programs worth the money?

I was introduced to Maya’s 3d Paint Tool with one of my tutorials. It was very exciting seeing what all it could do.

My question is: I have been making texture maps with Photoshop. Is there any advantage in buying one of these paint programs (BodyPaint 3D, Deep Paint 3D, Z Brush) and using it instead of Photoshop to make texture maps? Do they have other uses in 3d work?

They are all rather expensive, so I would like to be sure before I shell out that much cash.

I was mainly thinking of time saved in texture mapping during a project, be it a 3d still image, an animation or game.


# 2 28-12-2004 , 03:11 PM
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
I have pondered the same question myself. When i first started useing maya i was excited to learn that i could use programs like deep paint to be able to paint directly in 3d. But i found i could never really get the accuracy i wanted with the tools. Maybe i could have if i spent more time learning the program. Anyhow, i went back to makeing uv snapshots and just directly painting on them. This way i can get the accuracy and the detail i need.

There's nothing normal about normals. In FACT i think the are abnormal.
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