Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-04-2005 , 04:21 PM
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Mazda Miata

The new Maxda Miata

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# 2 11-04-2005 , 04:22 PM
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The top

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# 3 11-04-2005 , 04:23 PM
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The rear

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# 4 11-04-2005 , 05:05 PM
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looks awesome good work, im jealous of people who can make stuff so cool

# 5 11-04-2005 , 09:34 PM
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DAMN!!! you rock dude!! I saw the poster wich is complety incredible and than this car.. Hope i'll make nice work like u later!! continu like that dude...

# 6 14-04-2005 , 05:32 AM
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tecone thanks, you will get there no problem. It just takes practice.

DigitalManiax thanks also. I am glad you also liked the posters.

# 7 14-04-2005 , 06:30 AM
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Looks really really good. I would be very intrested in any of thw WIP pic's you had.. damn nice modeling and very very nice shaders.

# 8 14-04-2005 , 04:40 PM
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Thanks again Bro. I wish I did but this was a paying client that I had to wait for approval before I could post anything. I got the project before the release of the car so I had so sign an NDA. It sucks when you are excited about a project and like the way it is coming out but cannot talk to anyone or show anything to anyone. I cannot complain though about doing what I love for a living. The weird part about this project was that the first car I ever built was a Jeep, which is what I drive. The second was this one which is what my Ex-wife drives. It was for mazda which her dad was the Werstern Region vice president of. This was also the first major client I did work for. Talk about life doing weird things to you.

# 9 14-04-2005 , 11:38 PM
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ah , but very nice.. least your getting payed.

# 10 21-04-2005 , 04:25 PM
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wow,, amazing,, pls,, can you post the alloy and the exhaust shader, i dont feel like making them and i need them for this bike i am making,


thanx in advance,
Tariq

# 11 21-04-2005 , 04:27 PM
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and yes btw, the tires too, looks like a plain lambert shader, the suspense is killing me,


QUICK user added image


Cheers,
Tariq

# 12 21-04-2005 , 05:04 PM
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tariqrf The tires are a blin material in a way. They are just bump mapped and have a real low spec around the contact area and tread. I will post the shaders later. It was actully rendered in max since that was the program they wanted the file. I like modeling in Maya though. I used an HDRI for the renders so that is why the chrome came out like that. It is a white blin with med refelectivity. Later I will simulate it in Maya and get back to you. The programs are all the same. I used mental ray to render which is almost the same in either program. I do not like MAX but it was not up to me. You have to love filmbox.

# 13 21-04-2005 , 05:45 PM
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i can make those shaders (the chrome and the tire, jus' dint want to waste tim user added image).. but god hell did i try making alloys,, never got them!!! its either too soft or too hard(visually)...

but hell yeah i am waiting for the alloy user added image

cheers,
Tariq

# 14 22-04-2005 , 03:20 PM
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i wish i had one of them
awesome model!


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
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