Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-07-2005 , 02:19 AM
Registered User
Join Date: Jan 2005
Posts: 4

Polygon snap to curves problem.

Dear all,

I have got a problem in modeling with polygon.
I am currently modeling a low polygon head and I want to
snap point B to edge A (please see the picture).... but it does not work by enableing the snap to curve or by holding down "c" + MMB ~

Please advice. ~

thanks.

# 2 20-07-2005 , 02:21 AM
Registered User
Join Date: Jan 2005
Posts: 4
the picture.

Attached Images
# 3 20-07-2005 , 02:36 AM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
i dont really understand whta you want to merge but if you want to merge the vertex a to the vertex b you only have to select both and go to edit polygone-merge vertex.i hope i helped youuser added image

# 4 20-07-2005 , 04:17 AM
Registered User
Join Date: Jan 2005
Posts: 4

Originally posted by mc-fleury
i dont really understand whta you want to merge but if you want to merge the vertex a to the vertex b you only have to select both and go to edit polygone-merge vertex.i hope i helped youuser added image

thanks.

What i want to do is to snap the vertex B to the middle of edge A so that i will not have any hole.

# 5 20-07-2005 , 08:48 AM
Subscriber
Join Date: Jun 2004
Posts: 119
hi,

Im not sure a polygon vertex can be snapped to a edge between two other vertices.

I think the easiest way to do it would be split face 'a' accross the middle with the split polygon tool, then snap the vertex 'b' to the new vertex that gets created.


Plus that will give you a much smother and less complex mesh if you decide to poly smooth it or convert to subD's.

Hope that helps

# 6 20-07-2005 , 08:50 AM
Subscriber
Join Date: Jun 2004
Posts: 119
a quick pick explaining.


Spilt the face along the red line (roughly), thus getting the 2 new vertices (big purple boxes)

Snap vertex B to the new vertex on the right hand side of face A, then merge vertices

Attached Images

Last edited by azimuth; 20-07-2005 at 08:53 AM.
# 7 20-07-2005 , 11:38 AM
Subscriber
Join Date: Oct 2003
Location: Scotland
Posts: 74
Azimuth

To snap the vert to the curve:

1. Select the vert to be moved.
2. Click on the curve, with the MMB held down - release the MMB when positioned where required.

The problem here is that some people try to MMB the vert and not the target curve. (Hope that made sence!!).

best

Keith

# 8 20-07-2005 , 11:47 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
You can snap to a poly edge. Just make sure the cursor is on the edge you want to snap to before you press the MMB. Otherwise you'll be waiting forever for that little guy to jump over to the edge you want. You may be able to adjust the snapping tolerance but it should work fine with the default.

Dave

Edit: Keef answered while I was typing ... spooky!


Last edited by swankymonkey; 20-07-2005 at 11:50 AM.
# 9 20-07-2005 , 03:16 PM
Subscriber
Join Date: Jun 2004
Posts: 274
user added image just split the face in half and snap it to the new vert :/

# 10 20-07-2005 , 04:04 PM
Subscriber
Join Date: Oct 2003
Location: Scotland
Posts: 74
Matt4068

The curve can be on another piece of geometry so - in that instance you wouldn't necessarily want to go spliting a whole series of polygons, just for the hell of it...

best

Keith

PS Hi Dave - will send you a prompt by ESP when I send in my next reply........

# 11 20-07-2005 , 04:10 PM
Subscriber
Join Date: Jun 2004
Posts: 274
he cud then delete the edge and then delete the 6'th vert with one remaining of which he cud snap the vert to.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads