Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-07-2005 , 09:44 AM
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July/Aug - Norm - BillyZ

I know I'm almost a month into this contest but I figured I could use what I've been working on for myself in the scene. My scene is derived on the huge amount of homeless people here in Vancouver, BC.. I was totally inspired to design a character standing under the bloom of a street lamp.. beggin for change.

Any C&C..

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https://www.verticalincline.com
# 2 19-07-2005 , 12:01 AM
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I like the textures, but there is something horribly wrong with his arms around where they connect to the shoulders. oh... and he's headless user added image



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"If you love your job, you'll never work another day in your life."
# 3 19-07-2005 , 01:25 AM
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Hey Mhcannon, yah I heard that there's something wrong with the arms.. I know that the right has too long of a forearm I reduced that personally I don't see whats wrong with the arm sockets.. can anyone draw showing me what I need to do? Headless yes.. I did start with a head, but didn't like it.. so I'm leaving that till the end.


https://www.verticalincline.com
# 4 20-07-2005 , 05:52 AM
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Arm

Hi Billy
I think under the shoulder,above or on the bicep,
theres an indent of what could be an armband imprint.
Nice boots.

# 5 20-07-2005 , 03:30 PM
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Thanx Shane, I'll give that a tweak.


https://www.verticalincline.com
# 6 21-07-2005 , 05:30 PM
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Lil update, added some props, fixed some proportions, started playing with light.. still need to fix the arms..

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