Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-09-2005 , 06:28 PM
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Sept/Oct - Norm - t1ck135

I'm in user added image
I've been looking at this for ages now... and am going to stick with games I've played in the distant past.

1st choice was the 'Spy vs Spy' series but thats been done in 3D in the not too distant past user added image
2nd choice was 'The Last Ninja' but that was cancelled (found some 3D screenshots of the remake)

Edit: I'm not doing speedball 2 anymore, changing it to my other option:
First Samurai (or second as they are almost identical)

https://www.flash-fx.net/images/3D/sa...samurai_01.gif

https://www.flash-fx.net/images/3D/sa...samurai_02.gif

https://www.flash-fx.net/images/3D/sa...samurai_04.gif


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
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Last edited by t1ck135; 05-09-2005 at 06:54 PM.
# 2 05-09-2005 , 06:46 PM
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Oh yeah and a couple of really good games indexes for C64 and Amiga games (including graphics)

Amiga games

C64 games


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 06-09-2005 , 06:06 PM
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I played this game younger. A great one. user added image
Thanks for these links. Useful for those in lack of inspiration.
I am in a hurry to see what that will give !
Good Luck


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# 4 07-09-2005 , 06:25 AM
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I didnt play it too much but it was good fun.

Hope you find something useful from the links user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 07-09-2005 , 04:27 PM
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Been looking at loads of samurai related information the last day or two and learned loads already! (not 3D yet)

I'm going for the mass market cutesy approach with a mix of manga thrown in.
Here's a rough sketch (photoshop on a bouncy train so apologies if its a bit all over):

https://www.flash-fx.net/images/3D/sa...concept_1a.gif

https://www.flash-fx.net/images/3D/sa...concept_1b.gif

depending on polycounts and time I might throw in a horse too and spend ages on textures to make it look more detailed...we'll see user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 6 07-09-2005 , 07:07 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 7 08-09-2005 , 01:42 PM
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Just a bit more concept information to fill in what I intend:

The main character will be lightly dressed (as the first sketch).
He'll start with no weapons, just the usual kick/punch combinations.
As he progresses then he'll be able to pick up various armour parts (helmet, breastplate (and flappy bits) and gauntlets.
For weapons he'll be able to pick upto 3 different length swords (with varying special abilities) that he can store on his body.
Additionally he'll have a cutesy dragon or horse to ride.

I've been reading about the setting and its a little like the last ninja 2 where he has had to go forward into the future (2353ish here) so it leaves scope to have some cool technological weapons as well as maybe a robotic dragon or steed to ride.
I think I'll finish blocking the basic character out and then go to the drawing board and put all these words into pictures.
Exciting user added image
oh and it might be called 'third samurai' to be original (not) user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 8 08-09-2005 , 07:37 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 9 10-09-2005 , 10:33 AM
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Update on the head, I tried modelling it from a sphere and then cutting back into it and it was interesting doing it that way. It only has a basic unstyled nose and mouth filled in at the moment.
560 tris so far without eyes (with temporary eyes its about 740). Body needs more detail and some hands adding and is currently about 800 tris.

At the minute its looking like a little alien (lol) but it'll change with the ears, hair and topknot blocked in (I hope!) and then textures applied. If I can get it around 1800 tris then I might use the rest to make the steed. Got a few concept sketches for that but it depends on the polycount.

P.s, Off to see jamiroquai tonight (woohoo) so no more updates till next week user added image

https://www.flash-fx.net/images/3D/sa...concept_4a.gif

https://www.flash-fx.net/images/3D/sa...concept_4b.gif


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 10 10-09-2005 , 11:23 AM
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This is looking really good. Nice and simple user added image

Have fun at the concert tonight user added image


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# 11 10-09-2005 , 07:59 PM
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tick

Looks a fun one to do, like what you've done so far. As Blomkaal says its nice and simple, simple sometimes being the best way.

Jay

# 12 10-09-2005 , 08:15 PM
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hey buddy,
this is sort of out of line, but do you know some site where i can serch for old nintendo 8 bit games? there was this game called dead fox, which i liked a hell lot, but haven't been able to find anything on it in my searches

# 13 11-09-2005 , 08:09 AM
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You're not out of line. Its a relevant question in a way connected with this challenge.

Have you tried a google search? That would be my first place to visit.

Jay

# 14 11-09-2005 , 04:04 PM
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blomkaal - thanks user added image I was trying to keep it simple and rely on the texture to do the hard work. The concert was great, boogied down and listened to some fab music user added image

Jay - cheers user added image the body was fun but my inexperience on heads meant that I had to restart it (hence the try at a spherical head). I'm back to enjoying it now though.

utpal - might not have many screenshots but this site lists most of the NES releases:
https://www.nescentral.com/games/

One noobie question I have is - can you use bump maps in game characters? If so would it be good to bump up his hair area instead of modelling it all? (not including the ponytail/topknot as that will need modeliing).


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 15 11-09-2005 , 05:54 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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