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# 1 11-11-2005 , 03:14 AM
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Field of Casings

Hey,

This here is pretty much my first real Maya modeling attempt. It's nothing really special, but everyone's gotta start somewhere, right?

I modeled the casing after an actual round that I had lying around -- it's a Norma .30-06, if anyone cares. I measured up the casing, outlined half of the casing along the Y-axis using the CV Curve tool according to the measurements I made, and then I simply revolved it -- nothing too hard there. I played around a little with the lighting options and such. This rendering has two spot lights illuminating the scene: one from behind the camera and one to the right, with a lesser intensity and with shadows disabled. The shader is a basic antriscopic. I rendered the image, as a 1080HD frame, with Final Gather, Caustics, and Mental Ray on. From what I hear and read, I’ve only managed to scrape the surface of Maya’s true potential, and I’m hoping to learn a lot more.

I’m hoping to elaborate on the lighting and shading/texturing, and I would really appreciate any tips I can get in this area, as I’m still pretty much a newbie to the whole 3D scene in general.

So, what do you think so far?

Here's the Full 1920*1080 Image

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# 2 11-11-2005 , 03:17 PM
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they're all the same and they're all very shiny, so's the floor user added image

get some maps on there and mix them up a bit.

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# 3 11-11-2005 , 04:37 PM
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there bullet shells right?
if so they all would be the same.
i like the scene man good work,

# 4 11-11-2005 , 05:08 PM
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em no they wouldn't.. they're all empty bullet cases so they've maybe been fired from a gun... no two will be identical. They will have imperfections anyway from the casting process etc. no two objects will be exactly the same. If you want to make a scene that looks real that is...

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# 5 11-11-2005 , 07:47 PM
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Magicsy: Thanx for the kind words...

Pure Morning: You're right, they shouldn't all be the same...but since this is the first thing that I've done in Maya, I was very eager to get something done to marvel at... user added image

What would be the best/easiest method with which I could make them all a little different (i.e. Move the dent in the bottom so that it isn't perfectly centered, or maybe dent them along the edges)?

I haven't figured out how to add maps to my models yet, so do you know of any good tutorials, or would you be willing to explain it?

# 6 11-11-2005 , 09:57 PM
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# 7 14-11-2005 , 01:23 AM
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Thanx, I'll give those a go

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