Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 01-01-2006 , 01:16 PM
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thats looking better
keep it up user added image

# 17 01-01-2006 , 03:40 PM
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more work on the gears CogS)user added image

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# 18 01-01-2006 , 03:44 PM
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Wow! Your doing this pretty nice and fast!


Live the life you love, love the life you live
# 19 01-01-2006 , 03:56 PM
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thanks Matt user added image N visitor user added imageuser added image

# 20 01-01-2006 , 04:27 PM
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look cool but i think the tires are a litle flat on the top.

# 21 01-01-2006 , 09:46 PM
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yea they still are slightly, only take a min to fix so not a problem, but the brakes are cause i cant see them from my ref pic need a search on google me thinks.
here's another version of a render, quite happy with this looks pretty real:attn:

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# 22 02-01-2006 , 05:30 PM
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evening guys, ok managed to sort the brakes out got a good pic from the net, on to the gear bit now on the handle bars.
i was wondering though...how would i make the wires that come off from the brake handles down to the actual brakes.
(basically how do u make wires?)user added image

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# 23 02-01-2006 , 05:37 PM
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did you only use FG to render those pictures.

# 24 02-01-2006 , 06:00 PM
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its something i have worked on after reading tuts, i made the scene while i was working on my dyson for the competition, its a skydome couple of lights final gather with some twealing of the irradiance settings and a hdri i edited in hdr shop user added image
Why do u like it?

# 25 02-01-2006 , 06:06 PM
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thank.yhea i think it looks nice.

# 26 02-01-2006 , 06:09 PM
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thanks user added image
just take some of the principles of GI_Joe and kinda make ure own.user added image

# 27 02-01-2006 , 07:17 PM
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The the brake lines, you could create a curve using the EP or CV curve tools and push and pull the cv's until you get the line you want, then create another nurbs circle (small) and then extrude along the path, and you'll get a tube/wire, whatever you want to call it. Its not that hard. Good Luck.

# 28 02-01-2006 , 07:44 PM
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brilliant thanks so much i never knew the 1st step of doing this user added image user added image thanks pal

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