Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 196 09-09-2006 , 12:28 PM
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PBman: yeah sure no probs. I may take it back a little.

Si: Thanks man, should be better than that once its finished

Arran:Thanks Bud

Later
Jay

# 197 09-09-2006 , 03:07 PM
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Looks like a cross between a shotgun and a WW1 era water cooled machine gun.

Perfect for gunnin' down characters with questionable reputations. And by the looks of it I'd say its gunned down more than a few.

Nice job, dude.


-Dave

# 198 09-09-2006 , 03:17 PM
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Hey Dave

Cheers dude, hope all is good with you

_Jay

# 199 10-09-2006 , 01:11 AM
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long time no see swanky, hows things?
is that your model on Jays blog or is it another Dave? It's very impressive either way.

I've just had a look at your new stuff on the site Jay and its looking very good indeed.

the creature concept is cool. Its balance looks a little too far forward at present, like it once had a counter-balanced longer tail to equalise that heavy skulled head. Maybe a little tweak of the bulk of the leg muscles could sort it user added image

the zb head is very cool too - its great seeing all the little fine pores and things that would be there on a real head!

Si


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# 200 10-09-2006 , 01:29 AM
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Hey Si

Yeah thats Swankys Sculpy job on the blog, damn cool huh!!


LOL the counter balnce of that creature, lol. Ive been at conceptart.org with that as there are some good artists over there with some good knowledge of animal anatomy. The one on my site is the final job. I used hippo and stegosaurus for anatomy line up. Its fine for now. The proof of the pudding will be in the model where things will look complete crap if the anatomy is out, thats the fun bit (gulps) But the good thing is Im gonna do that in maya for the lo res then Zbrush the rest!!

The other head: Thanks, thats just a texture test, the newer version is much better now, I'll post once this baby is finished, hopefully this week.

Cheers mate
Jase

# 201 10-09-2006 , 05:20 AM
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It look gr8

# 202 10-09-2006 , 01:30 PM
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Jay, I envy you texturing and modeling skills, if you have some free time could you tell me what you think of my attempt?

# 203 11-09-2006 , 06:36 AM
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Eldwick:

Yes I'll have a look...


Just a quick update. Things are looking very good for a weekend finish on this. Im relieved of freelance work this week!!

So Im busy hand painting the hair as photos are a ballache for this sort of thing , but to combat the seam aggro Im doing it in Zbrush...

Will update soon

Jay

# 204 11-09-2006 , 07:29 AM
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Here we go, just a quick insight to Z brush. Im putting in some random colors atm. Still lots to do

Cheers
Jay

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# 205 12-09-2006 , 04:19 PM
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Update...almost there

Cheers Guys

_Jay

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# 206 12-09-2006 , 06:35 PM
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looking good but form my comp, i can see about nothing since its very very dark.

# 207 12-09-2006 , 06:37 PM
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LOL then how do you know its good?

Its only a z brush screen grab anyway not a render

Jay

# 208 13-09-2006 , 06:56 AM
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i can see it it's gr8, is it coming to a pony tail at the back or something? maybe a bun?


I love maya
# 209 13-09-2006 , 07:56 AM
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tadpole3159

Yeah a ponytail...thanks

Jay

# 210 13-09-2006 , 11:07 AM
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Final Hair Model, just working on trans maps for the edges

Cheers
For now

_Jay

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