Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-11-2006 , 11:05 AM
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ZBrush OBJ's

Anyone know if there is a way to clean the ZBrush obj's so that Final Gather works with them. I'm trying to do this without adding geometry. When i do a convert to subD then back to poly i get more geometry. Though the subD surface isnt too bad I just hate fine tuning the tesselation for subD's, I kow, I know, I'm lazy sometimes.

In addition, going back to poly from sub d adds geometry. trying to keep the low poly count for animation.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 2 16-11-2006 , 11:07 AM
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notice that the obj straight from zbrush doesnt create any occlusion on the plane beneath it. The sphere is there for control in the experiment.

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 3 18-11-2006 , 10:38 AM
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That is strange, could you post your file and i'll give it a render with one of my Z objects (oh i'm using maya 6 by the way so if you save ita as a ma i'll have a look)

Cheers


"No pressure, no diamonds" Thomas Carlyle
# 4 23-11-2006 , 06:41 AM
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Here is the file Gster123. As i said earlier, the only way i was able to fix it was to convert to sub D. Being able to use the obj without adding geometry would save me a lot of time. thanks for your help.

Attached Files
File Type: rar chicken arise.rar (81.2 KB, 53 views)

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 5 11-12-2006 , 01:46 AM
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Location: Chicagoland USA
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Oh BTW I figured this stupid problem out. When Maya 6 imports an OBJ you need to change its render stats for Final Gather rays to bounce. Just in case annyone else didnt know.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 6 11-12-2006 , 07:03 PM
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Join Date: May 2005
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Posts: 6,300
sorry for the late reply mate, been busy what with the run up to christmas I had the same problem too, cheers for the fix!

Steve


"No pressure, no diamonds" Thomas Carlyle
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