This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have been going through the sword modelling and texturing tutorials from the archive section.
The modeling one went fine but on the first texturing video im hitting a wall.
It asks to assign a blank.tiff shader to the transparency of the lambert shader which as the video states 'should have no result in the IPR at this stage'
Well my IPR just reverts back to displaying just the silver shader and no swordrust shader at this stage. I have tried to continue to see if it will resolve itself and also tried starting from scratch but both ending up in the same position.
Any ideas what I am doing wrong. (I am using Maya 7 PLE)