Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 31-01-2007 , 09:32 AM
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so, here's the dice. Was a pain in the butt to model all the holes. Couldn't use a bump map since the holes goes into the dice and shows through the glass. Not the greatest render, though. The material are too dark too, so have to fiddle with it some.

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# 32 31-01-2007 , 09:44 AM
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Very nice progress! I want a set of these! user added image

# 33 31-01-2007 , 11:02 AM
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yea very good stuff pal the dice look real!


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# 34 31-01-2007 , 11:28 AM
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i agree with the light conditions on the dice. But it is very good though.

Did you think about rendering them with mental ray, with Dgs_material and using final gather?


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# 35 31-01-2007 , 11:51 AM
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thanks magisy
mtmckinley, I can Ctrl-D one to you user added image
Grev_Mivlos, I think it's to much hassle with MR, Maxwell gives better results in less human time (tweaking) but more computer-time (render) user added image

I changed the IOR on the dice and now it looks much better and a lot more how my real dice looks. Also added some glitter to the foam, looks a little better, but not good enough.

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# 36 31-01-2007 , 01:20 PM
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the dice look absolutely amazing!

i hate to be a pain again though... most 'casino' style dice don't have rounded edges... they're as close to perfectly square as you can get. raises the odds of 'lucking out' and such.


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# 37 31-01-2007 , 01:25 PM
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thanks dude, although MY dice are very rounded... so don't blame me, blame the manufacturer user added image

# 38 31-01-2007 , 03:34 PM
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Looks great. I thought the first image was a ref at first lol.
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# 39 03-02-2007 , 12:25 AM
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Ok, here's a bigger render, nothing much has happend since the last render though. Must get that foam look ok.

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# 40 04-02-2007 , 02:27 PM
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:bow: :bow: :bow: :bow: :bow: speechless

# 41 04-02-2007 , 08:06 PM
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Looking really good DJ, like you said the foam needs work but when thats done it will look sweet and very hard to tell the difference from a photo.

Good work


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# 42 05-02-2007 , 12:22 AM
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Great work!user added image It looks very realistic.

# 43 24-09-2007 , 06:14 AM
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I changed the foam material and rendered it with my new computer and apparently Maxwell 1.5 doesn't like instanced geometry that much.... look pretty cool though so I decided to post the pic.

And for those who says Maxwell is too slow to be of any use, this render took 6 minutes.

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# 44 24-09-2007 , 10:06 AM
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amazing man i love it, i'm a huge poker fan and make a living off beating my friends

i got pretty much the same poker set, so its great to see it modelled so well, man maxwell produces incredible results


# 45 24-09-2007 , 11:37 AM
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Fantastic Work DJ


Out of interest, you modeled the holes for the dice, obviously a bump map is out of the question but why didnt you use a displacement instead? or are there issues with those rendering in Maxwell?

Again great work

Cheers
Jay

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