Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-06-2008 , 10:19 AM
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Join Date: Jun 2006
Location: Netherlands
Posts: 31

Sci-Fi kinda guy

Hey guys,

After lurking here for a long time, gazing at other peoples stuff, but never getting into maya myself I finally received the last kick under my butt to get me going.

I am a software developer, and went to the Microsoft Devdays in Amsterdam where they had a big showcase on XNA, after toying around with it a little some people at work where impressed by the possibilities and asked if I wanted to look into it.
So, software was ordered, and I got some budget for self education, I bought a tutorial from another site (Shame on me!) that describes the entire workflow, from an empty maya sheet all the way to a textured, animated model rendered by XNA.

I will be posting my progress in this thread.

Little side note, as a programmer some things just short-circuit my mind, putting things 'over there because it looks nice' blows all kind of fuses my programming experience have build over the years.
None the less, I find this a rather relaxing way of spending time!

Just blocking out atm :
user added image

Wire :

user added image

(Hope the images where not too big)


In ICT there are two kinds of people : Technically challenged artists, and artistically challenged technicians.

I am, without a doubt, the latter.
- Dave
# 2 01-06-2008 , 10:40 AM
Acid44
Guest
Posts: n/a
lookin nice so far man, the images are fine(size wise)

btw, is that from the "next-gen game modelling" tut from gnomon or dt... dont know wich one its fromuser added image

# 3 01-06-2008 , 11:12 AM
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Join Date: Jun 2006
Location: Netherlands
Posts: 31
Its from dt,
its nice for me since they take into account what XNA will and will not take.


In ICT there are two kinds of people : Technically challenged artists, and artistically challenged technicians.

I am, without a doubt, the latter.
- Dave
# 4 02-06-2008 , 06:50 AM
Subscriber
Join Date: Jun 2006
Location: Netherlands
Posts: 31
Well, discovered I made a couple of errors earlier, that got me fighting with reversed normals that really interrupted the flow of the tutorial.
I did find however that maya can be very cruel, but also very forgiving.

I realize the better (who is about everyone here but me) Maya artists backs will cringe just by looking at this, but we all have to learn somewhere I suppose.

Another little update :
user added image


In ICT there are two kinds of people : Technically challenged artists, and artistically challenged technicians.

I am, without a doubt, the latter.
- Dave
# 5 04-06-2008 , 03:20 AM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Hay man looking good.

I`m also doing this one right now

My go

have to help each other out.


# 6 05-06-2008 , 05:19 PM
Registered User
Join Date: Mar 2008
Posts: 47

:)

Its looking decent mate user added image

keep going chief user added image

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