Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-06-2008 , 03:19 AM
tweetytunes's Avatar
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

Lost touch with Maya - Lets currect that shall we

Been away for so long need a simple project to get me going. Doing a tut set of dvd`s my flatmate ordered as I also need/want to learn Z-brush

Here`s what I have gotten done so far (4 hours and cd1 is done - its all coming back to me now)

It`s good doing something like this before going back to finish of my robocop 2

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On with disk 2 - what a post for number 700

Last edited by tweetytunes; 04-06-2008 at 03:21 AM.
# 2 04-06-2008 , 04:13 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
ah the nextgen tute...good start


# 3 04-06-2008 , 05:04 AM
Join Date: Jun 2006
Location: Netherlands
Posts: 31
Ah! so that is what it looks like when you do it right! :blush:

looks great, good to see I am not that far off either!

If you did plan on taking it all the way into XNA, there I can help.

Could you post a picture of the shoulders/armpits, I cant seem to get those right, wondering how you did it.

In ICT there are two kinds of people : Technically challenged artists, and artistically challenged technicians.

I am, without a doubt, the latter.
- Dave
# 4 04-06-2008 , 06:42 AM
tweetytunes's Avatar
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
well he does have the whole set so I keep going till I get bored. I know I will be doing the "detailing in zbrush", "texturing in zbrush", and "the animation" ones - not sure yet on the xna - as I`m only using this as a refreshing opp and a intro to zbrush using.

Here is my arm pit.

The body in blue,
the upper arm is in grey

I strayed away from the tut as I don`t like messy models and he tells you to intersect the two pieces - errr so I snapped mine together and got rid of the extra faces.

Hope you can see what I did - I tired to catch every angle for you

Attached Thumbnails

# 5 04-06-2008 , 08:18 AM
tweetytunes's Avatar
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
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Left arm done - this is one very messy modelling tut - but it must work !!!

# 6 04-06-2008 , 08:38 PM
Join Date: Feb 2006
Posts: 1,937
Glad to see you back on here tweety user added image

Impressive stuff, looking good atm ...

# 7 05-06-2008 , 12:57 AM
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Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - nice job so far. user added image

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