Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-08-2008 , 08:14 AM
Registered User
Join Date: Jul 2008
Posts: 5

mitsubishi eclipse

hi, this is my first car with maya, i followed the tutorial by"digital tutors" n felt it turn out to be ok. let me know if u guys have any suggestions n whatnot

user added image

[Mod edit] Watch the image size please, uploaded to imageshack for you.


Last edited by sspikedudley; 26-08-2008 at 08:04 PM.
# 2 26-08-2008 , 09:22 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The model looks good but something is off about the reflections, could it be its too high, I not sure. And there is some weirdness on the spoiler.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 26-08-2008 , 09:24 AM
Registered User
Join Date: Jul 2008
Posts: 5
yea i believe the reflection is a bit too high too, n that weird thing is the reflection too, looks differnt at a different angel

# 4 26-08-2008 , 09:30 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Hmmm, I just noticed also that theres a seam running down the length of the car.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 26-08-2008 , 11:15 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Looks good. I saw this Digital Tutors tutorial awhile back. Your render looks good, Like said the reflections are a bit too high, but then again so were the renders that the guy's at DT did.

Nice model!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 6 26-08-2008 , 05:36 PM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
I'm guessing that the wierdmess of the refleection is trees at a wierd angle and that the seem down the middle is because that is where the edge of the texture on your Image Based Lighting is. If not it could be the actual geometry, in which case smooth the normals where the seem runs down the car.

Chris

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads