Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-11-2008 , 09:13 AM
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Iron Man - Low Poly - Dae

got rather bored at work so I figured I need to do something.

not done much at the moment, colours are just so I see see the different parts.
As I continue I will try keep all the main parts of armour as individual bits, as for detail who knows (will try keep it below 12K in polys) we will see how much free time I have during work.

I am not working from any one peice of reference, I kinda enjoy going at it with my minds eye

toodles

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# 2 10-11-2008 , 09:40 AM
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Looks good, think that if your counting the polys you could reduse the circular bits on the hips and still get the same results.


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# 3 10-11-2008 , 10:27 AM
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yeah I will do they are just there for now as a rough idea.

Dae


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# 4 10-11-2008 , 07:03 PM
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cool - nice job.

# 5 10-11-2008 , 09:25 PM
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wow, nice start user added image

i think the head needs fattening up though




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# 6 12-11-2008 , 06:18 AM
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update

did his arms today, still needs abit of tweaking but I am happy with the overall shape, also put some sections into the abs just to help pop em out also I put steps into the spinal bit. I added a few screws as positionals and added repulsers into his hands which still need working on.

All in all 5364 tris atm. you can see all the images HERE

toodles


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René Descartes

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# 7 15-11-2008 , 11:04 PM
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Update

user added image
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# 8 16-11-2008 , 04:30 AM
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Nice work!

I agree with Chirone though. the heads needs to be bigger. Plus it looks oddly extended out the back. But that could just be the angle.

Nice work!


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# 9 16-11-2008 , 05:04 AM
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looks really cool dae. what's the blue cone in his chest and arms - is that for the light?

one thing that look odd to me is the angle of the fingers - with three of them almost pointing in the same direction and the knuckles which look a little crunched.

other than that, i like the design - it's looking cool.

# 10 17-11-2008 , 01:55 AM
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Nice work so far,

Thou the head looks very slim, i`d add some width to it.

# 11 17-11-2008 , 10:57 PM
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UPDATE

I wanted o see what it looks like when rendered
here was what I got

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# 12 17-11-2008 , 10:59 PM
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UPDATE

and here is a wire
things to do:
Head
Thighs
Hips
Large rivets

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# 13 18-11-2008 , 12:59 AM
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Nice job! what's the poly count?
The light should be white BTW. The are white in the movie ...
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# 14 18-11-2008 , 07:20 PM
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So I gots a question cause im clueless about maya lol but ummm are the cones coming from his palms and his chest transparent and light blue so as to give off sort of an ambience effect? it seemed like an interesting way to do lighting without lights or maybe im wrong lol

# 15 18-11-2008 , 09:06 PM
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right now the model is sitting at ±9K in tris
and yes the light will be a white with cyan tinted edges (kinda think white is a tad boring), but that will come at the texturing stage.

As for the glow/light beam I would say that they are more of an FX rather than lighting. I guess this method would be more suited to older game engines (don't take my word on that).
Also this way I can see it in my workspace rather than having to render it out all the time.

Dae


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