Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 07-05-2009 , 12:15 AM
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I live on The "Big Island" as its called,so if you were in Kona you were must have also visited our island :attn:

In your story is there only one skullcrusher or many clones?


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# 17 07-05-2009 , 01:30 AM
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Originally there is only one Skullcrusher...But you gave me an idea...

I might make a duplicate copy, maybe with different armour colour, and it could be like... his arch nemesis lol.

# 18 07-05-2009 , 03:50 AM
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This is looking really good so far. Looking forward to seeing more.user added image

# 19 07-05-2009 , 04:12 AM
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I thought it might take more than one skullcrusher to crush the invading user added image s LOL

You could create an Army of them!
Or you could make just a few, depending on how dangerous these things are.

Different armor colors is good idea,but an arch nemesis would change you story,but it is your story.

thumbs up :attn:


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# 20 08-05-2009 , 08:12 PM
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Heres the leg so far (I repositioned the toes for easier rigging.)

user added image

# 21 15-05-2009 , 09:17 PM
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Hey so some more work on this. I've changed the angle of the leg and it almost completely 'clean.'

back:
user added image


front:
user added image

# 22 16-05-2009 , 06:52 AM
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nice! you start on the upper part of the leg.

but the other angles does bring it justice.


:attn: keep goin.


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# 23 20-05-2009 , 10:50 PM
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Here is the lower torso/pelvis(?)...

user added image

user added image


Yes, it is rigged, so when I rotate the sphere in the middle, the pistons and pipe-y things move as well (bendy straw style for the pipes user added image

Next up on the agenda is the actual pelvis and some armour coverings for those tender insides.

# 24 21-05-2009 , 06:42 PM
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A rough outline of what I have so far.
Gunna add some more detail to the torso armour obviously, and I need to add intricate gears and pipes and I need to add the 'backbone' (see concepts).
Arms are next on the plate as well as rocket packs.

user added image

# 25 22-05-2009 , 02:18 AM
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well good to see some progress.
looking very cool.

but those legs need to be fitted better.:attn:


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# 26 22-05-2009 , 02:31 AM
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Ohhhh yah.

They are much too spread out. I will fix taht as soon as I get the pelvis underway...

# 27 01-06-2009 , 10:00 PM
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Hey so if anyone is still interested, here is the rough outline so far;


user added image


Still need to do pelvis, upper arms, innards, and figure out how to make the legs less fatty.

# 28 06-07-2009 , 09:47 PM
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hey how is going! is this project still runnig??


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