Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-05-2009 , 01:28 PM
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Logo from Curve

Hi,

Can someone help me. Im trying to make a logo from the attached curves (logo). Im capping the end with a plane but its not perfect. Whats the best way?

Many thanks,

Matt

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File Type: mb mark logo v1.mb (129.2 KB, 155 views)
# 2 27-05-2009 , 01:44 PM
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imo... bevel plus.

i did it with what you have... i deleted everything you had except the curves. then you select them and hit bevel plus in the edit nurbs menu i think.

...ps turn the glow down!


Last edited by honestdom; 27-05-2009 at 01:46 PM.
# 3 27-05-2009 , 02:12 PM
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Hi,

Thanks so much for that! I added the glow as i wanted to try and make it look neon i did add a light but it didnt spread across the whole volume of the 3d letter.

Could you recommend a better way?

Once again thanks a lot!!

Matt ;>

# 4 27-05-2009 , 09:27 PM
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You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.


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# 5 28-05-2009 , 07:56 PM
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Lights

Hiya,

Thanks all well I'm actually trying to make something like this (see attached) florescent like with a glow.

Any tips help with the lighting would be great!!

Cheers,

Matt

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# 6 28-05-2009 , 08:16 PM
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look for ctrl_lights released by ctrl_studios

turns geometry into light. this is also something you can do in post easier than in maya.

# 7 28-05-2009 , 10:55 PM
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Thanks! I had a look but cant find that plugin anywhere guess ill have to do it in post then.

Thanks

# 8 28-05-2009 , 11:03 PM
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Originally posted by GecT
You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.

I used an Mia_mat with a light surface texture instead and this is what I got.

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# 9 28-05-2009 , 11:26 PM
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Hi Gen,


Thanks so much for this looks good!!

Mia_mat err what's that?

Once again thanks so much for your help.

Cheers,

Matt

# 10 28-05-2009 , 11:27 PM
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oooo perhaps you could send me your file to check out?

user added image

# 11 29-05-2009 , 12:44 AM
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Yikes, sorry I didn't save it ><, I just created some text, assigned a dark lambert, then assigned a mia_material_x (its a Mental Ray shader) to the front faces of the letters, I plugged a light surface (its in the MR texture section) into the 'additional color' slot (thats under the advanced section of the mia_material's attributes) Changed its color to red and told it to contribute to final gathering and reflections, turned on final gathering in the render settings, tweaked intensities a bit and did the actual glow in After Effects(more control that way but I'm sure you can use a bright Maya shader and a slight glow).

Other thoughts: I used the same type of shader setup on some poly planes to light the scene, and I did attach a photographic exposure lens shader to the camera.

Edit: I did use Puppet's fisheye lens shader as well <3


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Last edited by GecT; 29-05-2009 at 01:18 AM.
# 12 29-05-2009 , 02:41 PM
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