Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-11-2009 , 01:23 AM
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Join Date: Jun 2009
Location: Prague
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Interior Design - Modeling

The Tutorial covering texturing, lighting and rendering will be on the site later this week, it's set to go out on Friday.

This tutorial comes with all the scene files and every part has been subtitled (the subtitles are optional).


Interior Design Angle 01Tutorial Outline:
- Polygon modeling
- Pushing and pulling points to modify shape
- Use of Maya's edge loop tools
- Drawing edges with the split poly tool
- Creating seam detail
- Adding bevels to edges


Part Summary:
Part 01 - The initial scene is created by blocking out a basic room shape using polygons and adding details with simple edge split tools in Maya

Part 02 - We continue with the edge split workflow to add more details to different areas of the room

Part 03 - A false ceiling is inserted

Part 04 - The staircase model is started and we create an area for vegetation

Part 05 - Window frames and glass are modeled and placed in the spaces previously created. The staircase is completed with a railing

Part 06 - The kitchen area with cupboards and a sink gets completed

Part 07 - A dining area is modeled with a table, benches, a stove, plates and ceiling lights. The split polygon tool is used to create edges on our tree stump seats to make them look more organic

Part 08 - The bedroom area with wooden bed structure mattress bed sheet and a small lamp. N-Cloth is used to simulate the bed sheet falling over the bed and we also add some pillows

Interior Design - Preview Click to view

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