Interior Design - Modeling
The Tutorial covering texturing, lighting and rendering will be on the site later this week, it's set to go out on Friday.
This tutorial comes with all the scene files and every part has been subtitled (the subtitles are optional).
Interior Design Angle 01Tutorial Outline:
- Polygon modeling
- Pushing and pulling points to modify shape
- Use of Maya's edge loop tools
- Drawing edges with the split poly tool
- Creating seam detail
- Adding bevels to edges
Part Summary:
Part 01 - The initial scene is created by blocking out a basic room shape using polygons and adding details with simple edge split tools in Maya
Part 02 - We continue with the edge split workflow to add more details to different areas of the room
Part 03 - A false ceiling is inserted
Part 04 - The staircase model is started and we create an area for vegetation
Part 05 - Window frames and glass are modeled and placed in the spaces previously created. The staircase is completed with a railing
Part 06 - The kitchen area with cupboards and a sink gets completed
Part 07 - A dining area is modeled with a table, benches, a stove, plates and ceiling lights. The split polygon tool is used to create edges on our tree stump seats to make them look more organic
Part 08 - The bedroom area with wooden bed structure mattress bed sheet and a small lamp. N-Cloth is used to simulate the bed sheet falling over the bed and we also add some pillows
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