Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-12-2009 , 03:22 AM
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Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258

folds/creases in garments?

HEY FOLKS!@ ahh man, am trying to get this thing finished but have ran into a issue. I like to keep my topology clean, but I need to create the sense of cloth with slight folds and creases.. imagine those "hooker" boots where the boot follows way up the leg from the foot. Im having issues creating believable looking folds. heres a pic of the thing im talking about

this model is not set in stone.. it can be changed.. so.. please throw any suggestion u have or.. link to a tutorial or something please



THX!

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# 3 16-12-2009 , 12:09 PM
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Join Date: Feb 2003
Location: UK
Posts: 6,287
Why not just type in Thigh Length boots on google get your references from there, then making sure you have a fair amount of geo, use the artisan tool to sculpt the folds or if you have access to Zbrush or Mudbox do it there and then export a displacement map

J

# 4 16-01-2010 , 11:18 PM
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hey guys! long time to reply, but both suggestions were great! both suggestions were great! thanks for the tutorials and also the suggestion of zbrush, I really need to learn that program for this like this, but ended up just keeping it all Maya.

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