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Old 03-03-2010, 01:40 PM   #1
Aurorap
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Default Mudbox to Maya textures

Hey guys, I have a problem.
Whenever I import a maya 2010 model using FBX
into mudbox the paint tools in mudbox mess up the texture.
There's black spots that wont paint and paint that multiplies in different areas, for example you paint on the head and the tail also gets painted.
Basically if I make a texture in mudbox and import it into maya, when I render it with mental ray theres a random square with no texture.
Could anyone tell me what i'm doing wrong? I'd be really greatfull.
Thanks guys.
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Old 03-03-2010, 04:24 PM   #2
stwert
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Have you laid out the UVs?
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Old 03-03-2010, 08:19 PM   #3
Aurorap
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i'm not aware of any procedure i have to do dealing with FBX format, I just kind figured it would lay out in maya like it did in mudbox.
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Old 04-03-2010, 08:36 PM   #4
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what I mean is, can you tell me what I have to do? How do I lay out the UVs?
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Old 04-03-2010, 08:57 PM   #5
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Hi Aurorap
I dont know mudbox but what I think stwert means have you exported UV from maya to mudbox, here is a good tutorial to understand uv mapping.......dave
Edit: this helped me understand uvs better than any other tutorial I have seen
http://cg.tutsplus.com/tutorials/3d-...-in-maya-2009/

Last edited by daverave : 04-03-2010 at 09:15 PM.
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Old 05-03-2010, 05:32 AM   #6
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thanks alot dave!
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