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Old 22-11-2010, 01:40 PM   #1
honestdom
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Default Open Challenge -Jerry Can Texturing

This is an open challenge to anyone who fancies it.

Texturing ctbrams model of a jerry can.

It can be any style you want, you can add to the model if you like, but the deadline is this weekend.

I've UV'd the model but they are not perfect. So feel free to change the layout combine maps or whatever.


Here is the file

http://dl.dropbox.com/u/14684962/jerry_can_08.ma


try some lighting if you like or shall i do a version with a 3 point light setup?
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Old 22-11-2010, 03:08 PM   #2
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hmm, tried some different maps on this model and there seems to be some problems with the UVs and smoothing.
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Old 22-11-2010, 04:22 PM   #3
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I will give it a try hammer...........dave
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Old 22-11-2010, 05:42 PM   #4
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had a go at fixing the problems. ran out of time.

http://dl.dropbox.com/u/14684962/jerry_can_09.ma

* the only problem i was having was baking maps in mental ray the texture generated had some artifacts in it.

It should be fine for the purposes of the challenge. There is a new body for the jerry can which isn't really working either. It just has some extra geometry. Its not finished but both models are in the group.
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Old 23-11-2010, 12:54 PM   #5
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lunch break texture.

http://dl.dropbox.com/u/14684962/jerryCan_test.tif
colour

http://dl.dropbox.com/u/14684962/jerryCan_spec_test.tif
spec

http://dl.dropbox.com/u/14684962/jerryCan_bump_test.tif
bump

someone might find these useful.

edit: the red wan't working well. so i took it out.

Last edited by honestdom : 23-11-2010 at 03:15 PM.
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Old 23-11-2010, 10:53 PM   #6
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hey hammer...looks nice..this weekend? as in Sunday or by Friday night mate??

cheers bullet
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Old 24-11-2010, 04:23 PM   #7
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I am still doing this, had the computer crash and then my grandson switched it off (hes only two the little**~~** LOL) lost about 2 hours in all, third time lucky I think............dave
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Old 25-11-2010, 08:35 AM   #8
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Not realy done any close up work, first attempt at rust without using crunge brushes. Still needs a lot of work...........dave
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Last edited by daverave : 25-11-2010 at 08:47 AM.
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Old 25-11-2010, 10:54 AM   #9
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Just some sec and occ, spec is not mapped. Im just test a area if I like the look of it will do the rest.........dave
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Last edited by daverave : 25-11-2010 at 11:12 AM.
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Old 25-11-2010, 01:40 PM   #10
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Starting to like this one..........dave
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Old 25-11-2010, 04:55 PM   #11
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nice dave. the rust looks slightly blurry tho.



here is a different approach, no colour map in this one.
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Old 25-11-2010, 07:03 PM   #12
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Little update
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Old 25-11-2010, 07:15 PM   #13
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I tweaked the geometry and laid out the UV's. Here is a render with basic color and bump....




I am sorry about the minor error in the geometry of the original model. I re-routed some geomtry then did not put the edges back in which I am sure caused the uv'ing problems in the original model.

I have cleaned everything up and refined the model. You can get all the project files on my drop box site.

http://dl.dropbox.com/u/5501128/jerr...ject_files.rar
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Last edited by ctbram : 26-11-2010 at 02:15 PM.
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Old 25-11-2010, 07:22 PM   #14
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Thanks ctbram
Sorry hammer for not replying sort of doing this on the hop, bit here bit there. Using this as a test for working in photoshop on filters. Yes hammer it is a little blury hope to fix...........dave
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Old 25-11-2010, 07:49 PM   #15
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How does the bump look?

I really wish I knew how to paint. How you get the darn paint and rust over metal look. It drives me mad because I can't paint anything I model!
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