SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Members Lounge / A day at the Studio
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 08-12-2010, 06:40 AM   #31
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Hehe, ok, here we go:

I usually arrive at the office before most of the rest of the art team due to my use of public transportation. If I miss my ferry boat, then I'm suddenly getting to work two hours later! So, I do my best not to miss it!

Before getting started, I'll typically take a look at gametrailers.com and giantbomb.com to keep up with current game reviews and the pulse of the industry for that day. I don't get a lot of time to play games so it's important that I stay up to date as much as possible by using other means.

I have several podcasts that I subscribe to and generally am listening to them all day at the office while working. These are an additional way for me to keep up with not only games, but films and comics as well, which all can help contribute to my subconscious creativity as well as keeping me up on pop culture.

Then it's just work work work all through the day. I'll typically head home around 6 pm (yay lack of leadership responsibility! )
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 09-12-2010, 05:23 AM   #32
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,039
Thanks: 50
Thanked 390 Times in 305 Posts
Default

Cheers Mike

Sometimes its nice not to be the boss

David
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
Old 09-12-2010, 06:09 AM   #33
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

So David are you saying you have now removed Nilla's undergarments? and are now not the boss? LOL sorry mate couldnt resist

bullet

sounds like you are a busy person too Mike....I can see from what I have read about a different industry to mine...the closer you get or are at in planning/organising etc etc the workload increases...which in fact is identical to us construction people. So no matter what you do really as a job...you will end up putting in a lot of unpaid hours...doing thankless tasks to get the job done...whilst most of the crew are at the pub...makes you wonder sometimes which end of the stick one would prefer?
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 09-12-2010, 06:42 AM   #34
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Yeah, I have no real desire to be put in charge of an art team. The only "in charge" I fantasize about is to somehow be the Creative Director for my own projects, but that's a whole 'nother can of worms!
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 09-12-2010, 10:04 AM   #35
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Thanks Guys for all the cool feedback.

3dStudent: mmm, its just depends on the production limitations per model. You might only get a 3-4 days on a character, 1 day on a prop but then you may get a month or more on either as well, as I said its all down to the actual production limitations which are obviously budget constrained.

Mike, thanks dude, well can you get me a lead position then LOL. You must do a write up too, it would give an insight into the games side of things

cheers
Jay
Jay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.