Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-01-2011, 08:20 PM   #1
dalenas
Subscriber
 
Join Date: Aug 2006
Posts: 56
Thanks: 1
Thanked 12 Times in 10 Posts
Default Light for headlights

Always wondering how would u need to do lights for the car headlights, what material would be best and what kind of light source, let's say I would animate headlights turning on and off and camera would be right in the front of the car, thanks guys!!!
dalenas is offline   Reply With Quote
Old 16-01-2011, 08:50 PM   #2
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

Well, it depends on which renderer you are using.
For Maya Software renderer, I would use a spotlight in place of each head-light; for this method, too, you could make the headlight plastic not cast shadows, and place the light right in behind it; like a real headlight. You would have to tweak it, of course, to get the desired look. Maybe use env-fog within the spotlight, to show the beam.
Or, for Mental ray, I would be more inclined to model the bulb, then ramp-up the incandescence on the bulbs material (I mean, maybe, to around 100. Or higher, depending. Tweaking is the key). Of course, the spotlight method would have quicker render-times, and would require less tweaking. It would probably look better, too. I'm not sure. Trial and error.

The first attached image is the spotlights, the second is the incandescent.
Again, it all depends on what you want.

As for making them turn on and off, on the spotlight, you would just keyframe the intensity; on the incandescence, you would keyframe the incandescence. So that should be equally easy in each technique.

Hope this is understandable, haha.
Attached Thumbnails
  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 16-01-2011, 09:04 PM   #3
dalenas
Subscriber
 
Join Date: Aug 2006
Posts: 56
Thanks: 1
Thanked 12 Times in 10 Posts
Default

Thanks very much, I though I'll have to use some kind of mental ray material, I think I'll use a mental ray method, and I'm not worried about render time very much, have got quit strong pc
dalenas is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Light Dog hummlas Work In Progress 9 27-12-2010 11:25 PM
glass se7enhedd Lighting & Rendering 18 10-12-2010 02:27 AM
Open Challenge -Jerry Can Texturing honestdom Battle Arena 77 03-12-2010 01:20 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.