Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-02-2011, 04:50 PM   #1
Maya Product Manager
Join Date: Feb 2011
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Maya Viewport Technology Preview

Hi Everyone,

Thought you might like to see this:

cmogk is offline   Reply With Quote
Old 14-02-2011, 08:52 PM   #2
Maniacal boy king of Babylon
mastone's Avatar
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts

Hi Cory

Looks promising.
How far along is this technology at this point, since the new versions are just around the corner ( March/April) and what are the hardware requirements is it still Open GL based or are you guys going down the direct x route ( or something else).

All in all I think it is very wise that you guys start " opening up" to the customer instead of" hiding" behind company policies( for lack of better words)
I hope you guys have an excalibur-like development plan as well and are as smart as those people at the 3ds max development team and accidentally leak the info...wink wink , but seriously keeping it all secret grows expectancy and when the product finally hits the shelf everybody is disappointed....a bit like Indiana jones 4 if you will .
mastone is offline   Reply With Quote
Old 15-02-2011, 04:32 PM   #3
ctbram's Avatar
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,996
Thanks: 42
Thanked 582 Times in 532 Posts

Don't need viewport mods!

Maya needs updated modeling tools and for the love of god if they do not update NURB's at least get them as stable and reliable as they were ten god damn years ago! I used to be able to achieve G1 continuity in my hard surface models pretty reliably now I'm lucky if I can get to G0! It's just sad!

It is clear to me that Autodesk has decided to invest only in maya's animation, dynamics, rigging and to some extent rendering tools although all the autodesk products are light years behind modo and lightwave for rendering and materials.

If you have questions about what G0 and G1 are just google "surface continuity G2". That will get you links that describe G0-G3 and beyond. Surface continuity is critical in REAL hard surfacing applications and has to do with the derivative of the surface vector where two surfaces meet. Tangent is G1 or the first derivative of the surface vector at the edge is ZERO. G2 means not only are the surfaces tangent but the rate of change in surface direction as you move away from the seam is the equal (or the second derivative of the surface direction vector is ZERO and so on). In automotive surfacing continuity of G3 and beyond is often required!

Trying to achieve surface continuity manually over a large surface or a bunch of separate polygon surfaces is a pain in the ass. Especially, when it used to be so easily achieved when the NURB's tools worked better then they do now. I say it that way because maya's NURB's tools were alway finicky, just not nearly as bad as they are now in 2011.

Sorry for redirecting the thread, but I am on a tear about maya's modeling tools again because I am playing with what should be a simple NURB's model and almost none of the filleting and round tools are working properly and it has me very angry!
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram : 15-02-2011 at 04:51 PM.
ctbram is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
maya lagging omegaend Technical Issues 39 19-10-2012 12:18 PM
Maya Windows File corrupted on Mac cyranovb Technical Issues 4 14-07-2011 01:04 PM
New User. Sketchup editiing in Maya KaisoArt Maya Basics & Newbie Lounge 4 02-03-2011 06:56 AM
Maya not keyframing properly! Gotmilk0112 Maya Basics & Newbie Lounge 2 01-02-2011 08:15 PM
glu3D and Maya bullet1968 Technical Issues 2 21-12-2010 05:27 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.