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Old 27-03-2011, 02:09 AM   #46
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there will be a garden there. not sure how i'd do it though...
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Old 28-03-2011, 10:20 AM   #47
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flower! inspired by the garden i saw at Narita Japan a month and a few weeks ago

i got annoyed at the paint FX and ended up just stealing and tweaking the shaders it provided me

I went walk-abouts while i was waiting for my flight and stumbled upon Naritasan Shinshoji Temple and then spotted this awesome garden. Took a photo thinking i'd want it as a reference further down the track... and i guess i did need it after all!


also, i dont know how to move anchors in a path that you draw by pen in photoshop... i can seem to add, remove, and change the tangent of points, but not move them
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that's a "Ch" pronounced as a "K"

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Last edited by Chirone : 28-03-2011 at 10:24 AM.
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Old 28-03-2011, 10:27 AM   #48
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wow nice garden dude!!! I think you hold CTRL down...will check

EDIT: yep CTRL mate
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Old 28-03-2011, 11:11 AM   #49
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one experiment.
the scene is starting to lag with 374774 triangles, 1/3 of that not being the flowers

at this point i question my desire to put in detail that will go unnoticed....
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Old 28-03-2011, 11:27 AM   #50
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Whoa mate...thats a lot of geo....maybe the detail isnt the way to go?? depending on what you have to leave out...
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Old 28-03-2011, 02:34 PM   #51
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Is the garden going to be very visible in the final shot?
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Old 28-03-2011, 08:31 PM   #52
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im not entirely sure of what the final shot should be since not everything has been done... i get the idea i wont finish in time
if the final shot is similar to the last picture posted then the garden will be in view.
if the final shot is similar to the one that bullet said is hard to see then it wont be so visible.
i'd be leaning towards the latter though...

also, lag isn't really an issue. it's not really all that bad, and i can always turn the flowers off because i put them on a display layer
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that's a "Ch" pronounced as a "K"

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Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone : 29-03-2011 at 12:45 AM.
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