SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Technical Issues / Maya 2011 Extrude Issue
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 16-03-2011, 10:00 AM   #1
clearairstudios
Registered User
 
clearairstudios's Avatar
 
Join Date: Jan 2011
Posts: 125
Thanks: 21
Thanked 22 Times in 21 Posts
Default Maya 2011 Extrude Issue

The following videos illustrate the problem when extruding 2 faces in Maya.

Modo can handle the extrude but I cant seem to do the same in Maya

Maya Extrude


Modo Extrude

Thanks Guys
clearairstudios is offline   Reply With Quote
Old 16-03-2011, 04:26 PM   #2
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

One thing you could try would be to turn "keep faces together" off and then merge the vertices together after?
stwert is offline   Reply With Quote
Old 18-03-2011, 01:38 PM   #3
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Quote:
Originally Posted by stwert View Post
One thing you could try would be to turn "keep faces together" off and then merge the vertices together after?
no that would not solve the problem. when maya extrudes with "keep faces together" it actually does extrude the faces seperate and merges the verts afterwards in the center.

modo does it different. it appears that it extrudes each face with the same "keep faces not together" method, but then it does not merge the verts in the center, but in the intersection of the connecting edges. not exactly sure how that would work if more than 2 faces meet in the to be merged vertex.

if you had exact knowledge of that you could try to write a script to simulate modos extrude in maya. i think mayas method of merging in the center is mathematically easier since it is independent of history and or location of neighboring elements.

and to make a long story short: maya does not have a extrude problem only b/c it does it different than modo. but then maya is not modo. otherwise the other way around modo has a extrude problem over maya.
BabyDuck is offline   Reply With Quote
Old 18-03-2011, 03:12 PM   #4
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

select the faces
click extrude
press r
hold d
snap pivot to opposite corner holding v
hold cntrl and click and hold on the red (x) handle
move the mouse and scale to whatever size you want.

does that work?
might only work once.

Last edited by honestdom : 18-03-2011 at 03:15 PM.
honestdom is offline   Reply With Quote
Old 18-03-2011, 03:46 PM   #5
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Hi clearairstudios,

To my knowledge, Maya does not have an extrude method that works like what you are seeing in Modo and even 3dsmax. Hopefully one day though it will as it would be very helpful especially for complex objects that are not symetrical in anyway. I like to use the method that stwert mentioned. I've never run into any geometry that it wouldn't work on, you just have to merge verts afterwards. It takes time but gives perfect results.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 18-03-2011, 04:05 PM   #6
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Quote:
Originally Posted by honestdom View Post
select the faces
click extrude
press r
hold d
snap pivot to opposite corner holding v
hold cntrl and click and hold on the red (x) handle
move the mouse and scale to whatever size you want.

does that work?
might only work once.
sry, i don't understand. how does this make the extruded faces having the same normal direction and keep the faces together? is the extrude be done w/o keeping faces together? and if so how do you merge them afterwards so each resulting face has the same normal as the original ??? i tried the instruction and could not get anywhere (or is this solution only for this specific problem and won't work universally on any extrudes?)
BabyDuck is offline   Reply With Quote
Old 18-03-2011, 05:48 PM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I think he's trying to describe this:

http://dl.dropbox.com/u/15283815/extrude.wmv
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
The Following User Says Thank You to mtmckinley For This Useful Post:
Lion`I (26-03-2011)
Old 18-03-2011, 05:50 PM   #8
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

ah, this is specifically for that box video thing. that extrude problem is just a case of specific work arounds i believe.
honestdom is offline   Reply With Quote
Old 19-03-2011, 04:37 PM   #9
clearairstudios
Registered User
 
clearairstudios's Avatar
 
Join Date: Jan 2011
Posts: 125
Thanks: 21
Thanked 22 Times in 21 Posts
Default

Sorted by using this python script:

http://bit.ly/dX4aQV
clearairstudios is offline   Reply With Quote
Old 20-03-2011, 02:34 AM   #10
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Quote:
Originally Posted by clearairstudios View Post
Sorted by using this python script:

http://bit.ly/dX4aQV
thank you for finding that. it is a nice plugin. been playing with it a bit today and its very useful . fair warning though - it is very sloooooow once your model reaches a lot of faces. wish they would add the option to mayas native extrude (e.g. called "preserve border edge offset"). also after using this plugin don't touch your history - or you will get really funky results ...
BabyDuck is offline   Reply With Quote
Old 08-04-2011, 02:49 PM   #11
clearairstudios
Registered User
 
clearairstudios's Avatar
 
Join Date: Jan 2011
Posts: 125
Thanks: 21
Thanked 22 Times in 21 Posts
Default

This is now solved in Maya 2012.
clearairstudios is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Best settings for a occlusion pass (maya 2011) pixel_poison Maya Basics & Newbie Lounge 2 06-03-2011 12:02 AM
New User. Sketchup editiing in Maya KaisoArt Maya Basics & Newbie Lounge 4 02-03-2011 05:56 AM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 10:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 02:45 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.