Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-08-2011 , 08:14 PM
Dr.Polygon's Avatar
Registered User
Join Date: Jan 2009
Location: Winston Salem, NC
Posts: 33

a little help planning for blend shapes

Hi,
I am working on a character and I would like to keep the head separate to add blend shapes to later. As I understand it, I have to combine the various meshes to bind the rig. How do I separate the head later without causing problems?

Thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads