Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-08-2011 , 08:14 PM
Dr.Polygon's Avatar
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Join Date: Jan 2009
Location: Winston Salem, NC
Posts: 33

a little help planning for blend shapes

I am working on a character and I would like to keep the head separate to add blend shapes to later. As I understand it, I have to combine the various meshes to bind the rig. How do I separate the head later without causing problems?


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