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Old 27-03-2012, 05:57 PM   #226
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I would assume so... only one way to know for sure. Make a box with reversed normals, put the cam inside and set the distance parameter slightly smaller and larger than the box, render each and see which is totally black...
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Old 27-03-2012, 07:23 PM   #227
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Thanks stwert. Experimented a bit and the results are not quite what I expected.
As you suggested I used a cube, reversed the normals, camera inside, default lighting off, AO shadow color set to black, AO light color set to white.
First image is a 400mm cube with ao_distance of 400. Almost black as expected with values less than 400 brightening up the scene fairly quickly.
Second image is a 400cm cube with ao_distance still at 400.
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Old 27-03-2012, 08:18 PM   #228
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Is your scene in cm?
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Old 28-03-2012, 02:57 AM   #229
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Two scenes. Left in mm and right in cm.
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Old 29-03-2012, 02:38 PM   #230
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Default Ghost Shadow

Any idea what could be the cause of this ghost shadow? I first thought it was AO but I explicitly disabled AO in the MR render options as well as on the mia materials but it still remains.
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Old 29-03-2012, 04:39 PM   #231
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Any lights in your scene if there are take them out, could be reflective shadows from the plain?...............dave
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Old 29-03-2012, 05:14 PM   #232
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Hi Dave. A long, long time ago when I started this I experimented with different lights. I deleted all of them when I switched to sun and sky. I'll try exporting all the geo and materials into a new scene and set up the lighting from scratch. Maybe there is ghost in the machine somewhere
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Old 30-03-2012, 06:45 PM   #233
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Default Beginning of the End

This little project has entered its final stages. Completed the texturing of the plane tonight. Now its time to work on the environment. A quick scene thrown together before starting the final environment.

PS. I think I have figured out the ghost shadow. I suspect it was caused by the global illumination created by FG.
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Old 31-03-2012, 12:45 AM   #234
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Wow mate this is looking good!!!!

cheers bullet
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Old 31-03-2012, 08:00 AM   #235
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Looking great Pixal your not far of now, may be a little dirt................dave
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Old 31-03-2012, 09:57 AM   #236
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Thanks Gents. The fun of building terrain now start. Cracked tarmac, fences, grass, tree lines, a hangar... A small project on it's own.
I first thought of doing an arial scene but put that aside as I have no pilot. When I have organic modelling under the belt then I'll revisit the arial scene.
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Old 02-04-2012, 06:56 PM   #237
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Default $&!#! Hardware

I sometimes hate technology with such a passion. Lost a hard drive. I have backups but it is such a pain in the butt to reload everything.
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Old 02-04-2012, 07:05 PM   #238
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I feel your pain my friend. I am glad you had backups. I lost almost every model I built between 2007 and 2009 because I had a striped drive fail. Many of those models only live as renders in the archives of this site. Several of those models were major efforts and portfolio quality work and I still get ill thinking of their loss. One thing is for sure I will NEVER stripe another drive! I lost nearly 1TB of data!
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Old 03-04-2012, 09:24 AM   #239
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I would cried if that had happened to me.
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Old 19-04-2012, 09:22 PM   #240
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Quick update. Started with the environment for the final scene.
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