Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 17-08-2012 , 07:45 PM
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# 17 17-08-2012 , 09:59 PM
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Thanks Dave.


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# 18 18-08-2012 , 07:58 AM
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Thanks guys and no worries about taking over the thread... its great to have your input. I didn't think it would be such a hard/difficult or not straight forward thing to do, animating two separate tracks around 8 wheels. I know you are both 'tank men' so if any one knows how to...

I am with ctbram on the youtube thing... so many 'so called' tutorials on there it is hard for us guys who are still learning to now which ones are good and which are bad... only by trial and error! and I've done a few of those bad ones with the tracks,
Dave thanks for the links, I will give the last one you sent through a go, that looks the most comprehensive.
cheers guys

# 19 19-08-2012 , 11:27 AM
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Just a rough to show the way I was thinking of going with this. I've distorted the cab with a bend deformer and squashed the wheels and tracks (those damn tracks!!!) with a lattice to get the 'rearing up' look. The dust and the quick motion blur is photoshop at the moment, just to give me an idea of what my final image may look like. Still want to add those cartoon mountains in the background.

Dave: I am still going to give the track tutorial you sent a go, wanted to get this idea out of my head first
user added image mate

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# 20 19-08-2012 , 12:33 PM
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Looks good the way you are going, with the tank crew and the mountains will look great..........dave




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# 21 19-08-2012 , 12:44 PM
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cheers dave... I was just thinking, maybe I should do the dust more cartoony, as in puffy cloud kinda look. what ya think?

# 22 19-08-2012 , 12:52 PM
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Thats totaly upto you give it a try see how it looks...........dave




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# 23 22-08-2012 , 03:19 AM
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First draft of Sarg. I don't intend to animate him so I've modelled him with his mouth open and in that pose. Still need work but you get the idea.

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# 24 22-08-2012 , 09:29 AM
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I like the way you modelled him just enough polys to get the job done, if at a later dater date you want to animate him you could do some blend shapes..............dave




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# 25 23-08-2012 , 10:47 AM
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Thanks dave. Now i will try to bash out Private.

# 26 30-08-2012 , 01:01 PM
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An update with private Meekley. Again like sarge he needs more work (just found a better reference for him) but now I can see how the special will look with both crew in it.

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# 27 03-09-2012 , 01:10 PM
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getting there... the crew are in.

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# 28 03-09-2012 , 04:26 PM
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Looking very good!


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# 29 04-09-2012 , 12:33 AM
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Cheers ctbram. user added image I've added them and some rocks to the 'wheelie' popping one and some rocks to the background. Still need to do the dust, I am thinking about modelling the dust clouds because I feel it will fit in better with the cartoon look.
Cheers

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