Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-09-2012 , 02:32 PM
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Eyes Rigging problem (moving pivot)

Hello everyone

I'm having problems rigging a character's eyes. The eye balls are bound to the head bone and they move normally when the head is twisted. Now I am trying to make the eyeballs controllable, I tired both with an aim constraint or by connecting the rotation of a shape to the rotation of the eyeballs, the eyes move normally when the character faces the front, but if I turn her head and then try moving her eyes then the pivot seems to remain at the front position and so the rotation is around that point and the eyeballs end up outside the head.

I have tried clearing the eyes' history and centering the pivot but this keeps happening?

I'd really appreciate any help.

Thank you.


Last edited by blazingangel187; 16-09-2012 at 02:45 PM.
# 2 17-09-2012 , 11:12 PM
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have you parented the aim controller of the eyes to the controller of neck rotation ??

# 3 29-09-2012 , 07:20 AM
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Now that I have to add some extra details in Mudbox, I can´t get the same results whatsoever! It´s the same meshes, the same files, same UVs, SAME EVERYTHING... except for the baking settings! And I can't remember the settings I used the last time.

# 4 30-09-2012 , 05:57 AM
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Now that I have to add some extra details in Mudbox, I can´t get the same results whatsoever! It´s the same meshes, the same files, same UVs, SAME EVERYTHING... except for the baking settings! And I can't remember the settings I used the last time.

Wrong thread.


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