This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
Since having my son I've wanted to keep my skills sharp and learn some new techniques, so I started this. Been working on it on my spare time, and using it as a way to slowly train my girlfriend to use me less in taking care of my son so I can get back to work sooner
Here's what I've got so far, poly limit will be 60,000 for exterior and low poly interior, then another 30,000 for the high poly interior which would be seen from the interior cameras
Any ideas on what to do next for the exterior, other than wheels and underbody?
I will say that I am not a car modeller fall stop but there are a lot of tri's in there is that OK, I do understand why you are using them but I would like to know if thats OK for modelling in the industrie, you model looks great to me...........dave
@Dave - Tris are fine for this type of modeling, the basic idea is to have an even grid of polygons, and then use tris where necessary to get the round shapes, or to put in more edge rings for smoother panels like the hood/boot
@Others - Thanks ;D
I think I'll start on the underbody today, but this thing's underbody is a little aerodynamic masterpiece in itself, so this may take a while