Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-08-2013 , 09:42 PM
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modeling a hobbit hole

Does anyone know how I would approach modeling a hobbit hole? More specifically the rounded top/hill....and then making the doors and windows seamlessly fit into that?

Thanks

# 2 30-08-2013 , 02:12 PM
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You could do this a hundred ways but I would start with the door and work outwards making sure all the geometry fits nicely around the door and wall and then shape the hill over the geometry. I would use a polygonal approach..

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