Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-09-2013 , 01:29 AM
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UV Transfer Attributes

Hi All,

I'm trying to transfer the UV attributes from the left side of my car to the right using mesh>transfer attributes, however I can't seem to get the settings right.

Below are three pics:

1: The side with the proper texture attached.

2: The other side with the texture all warped after I've transferred attributes from the good grill.

3: My settings. (I've tried heaps of different combinations but none seem to work.)

As always, any help appreciated.

Attached Thumbnails

Cheers, the Yeti.
# 2 05-09-2013 , 01:56 AM
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Aren't you supposed to mirror the uvs in that step?

# 3 05-09-2013 , 02:56 AM
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Hi Clocker1,

In the video the tutor is using Maya 6.0 and this is what he does:

He Selects the grill on the left (with the good texture) then shift selects the grill on the right. He goes to Polygons>Transfer and out of the three option boxes he has available (Vertices, UV Sets, Vertex Color) he selects UV Sets. When he hits transfer it works for him and his texture is correct on both.

I'm using Maya 2012 so the tool bars are a little different and when I get into the Transfer attributes there are a whole heap more settings to select from.


Cheers, the Yeti.
# 4 05-09-2013 , 09:19 PM
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It doesn't work even if you're sampling from component space?


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# 5 05-09-2013 , 09:29 PM
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Hi Gen,

No, it doesn't work with component selected either (and all other settings the same as above). Below is what I get.

I'm thinking I'll have to flip the texture I want to assign to the grill in photoshop and apply a totally new shader.

Attached Thumbnails

Cheers, the Yeti.
# 6 05-09-2013 , 09:39 PM
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Hi All, I got around the problem by deleting the right grill and duplicating the left one then putting -1 in its scale X attribute to mirror it across to the right.


Cheers, the Yeti.
# 7 06-09-2013 , 05:33 AM
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Yeah just group it and negative scale it. Don't forget to freeze transforms and flip the normal.


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# 8 11-09-2013 , 01:11 AM
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Hi all, Solved the problem whilst doing a different project. I needed to set the sample space to world whilst leaving all the other settings the same.


Cheers, the Yeti.
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