Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-09-2013 , 10:10 AM
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Combining skinned mesh parts?

So, I've got a model with several parts, it is skinned(joint weight painted). I want to combine some of these parts to the main mesh part. But I don't want to loose the skinning. What can I do?

The reason I'm doing this is because I don't need them to be separate meshes, but I had done it that way because they were textured separate. But now I think this would really hurt performance. So I will texture it all as one.

I am thinking export/import weights and then maybe weight hammer, but im not sure if that would work. What you think?

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