Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-11-2013 , 11:51 PM
Registered User
Join Date: Nov 2013
Posts: 2

hand/finger animation problem

Hi all, maya beginner here...
I'm trying to build animations for a hand controller that move the fingers. I created an extra attribute in the controller, one for each finger, ranging from 0 to 10 - 0 meaning a completely straight finger, 10 meaning completely curled. I created this binding using Driven Keys.

Now I am having the problem that when I try to set timed animations, I cannot control the fingers. Say I set a Keyframe at t=10 with all fingers extended, then slide to t=20 and curl all the fingers and hit s... looping through the animation, the attributes that I set never change. If I change them again while the animation is looping, they never even change back to any of the original values.

I am guessing this has something to do with using Driven Keys... if anyone has any experience or advice with this, I'd appreciate it!

# 2 22-11-2013 , 12:37 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Are you sure a key is actually being created? Maybe the s hotkey isn't working. Try right clicking the relevant channels and selecting set key.

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