Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-03-2003 , 05:10 AM
silva's Avatar
Subscriber
Join Date: Dec 2002
Location: New Zealand
Posts: 84

Where can I obtain..

If at all, reference drawings? I'm not sure if that is the correct lingo, but they're a front & side drawing of something which you put onto a plane in maya and then make it a reference soyou cannot alter it, then you build your image using its proportions, of course you know what I mean! Is there somewhere which has alot of these, I'd be keen to find some and give them a shot, my own drawing skills are atrocious (like my spelling) and they would only be to help me learn.

Cheers.

# 2 31-03-2003 , 05:21 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100

# 3 31-03-2003 , 05:49 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Another good thing is to get your hands on a digital camera. You can use it for textures and for taking shots for modeling refs!


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 4 31-03-2003 , 10:47 AM
silva's Avatar
Subscriber
Join Date: Dec 2002
Location: New Zealand
Posts: 84
awesome website thanks for putting me onto it Emo !

As for digital cameras, the parents have one but I'm only there about every 3 months so could be tricky, but I also know NOTHING about texturing, mapping, UV's anything to do with that, so if anyone can point me in the direction of a really good big tutorial which goes through the entire thing and speaks in lamens terms (*breathes*) lemme know user added image

# 5 31-03-2003 , 02:01 PM
Subscriber
Join Date: Jan 2003
Location: Denmark
Posts: 338
Hi Silva,

a other great place for blueprints is Suurland... -->
https://www.suurland.com

but I also think there has been a thread about it before somewere on the forum... I unfortunately can't remember were it was...

regarding one why to set it up in Maya Izzy has made this Video Tutorial... there is also some other ways to do it... -->
https://www.simplymaya.com/movie_page...html?tut_id=24

regards

Strarup

# 6 31-03-2003 , 02:18 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
and btw, they are called reference pics or bluprints

# 7 31-03-2003 , 05:52 PM
Hidalgo's Avatar
Subscriber
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492
If you go to

https://www.google.com/

type in these parameters:

blueprints schematics

and then add whatever subject matter you are looking for, like:

cars, homes, starships...etc.

and see what comes up.


https://www.darrylworley.com/

https://www.defendamerica.mil/nmam.html
# 8 31-03-2003 , 11:25 PM
Subscriber
Join Date: Jan 2003
Location: Denmark
Posts: 338

# 9 01-04-2003 , 05:48 AM
rotbol's Avatar
Subscriber
Join Date: Jan 2003
Location: copenhagen - denmark
Posts: 106
if you are looking for organic reference like humans and animals you should take a look at www.fineart.sk

They have tons of front/side pics and a bunch of modelling sheets for both cartoonish characters and manga style.


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 10 02-04-2003 , 05:28 AM
silva's Avatar
Subscriber
Join Date: Dec 2002
Location: New Zealand
Posts: 84
Cheers to everyone who replied, ok my next question would have to be this: I have narrowed down to blueprints I like BUT : seeing as I've never done something like this before what is the best way to start constructing? I get so disorientated with using create polygon to create something in one view plane, then getting the 2nd and third dimensions right.

Whats a best way to go about it? start with a poly cube? create polygon tool? make it as one big thing, make it in bits? I know someone is bound to say there is no one right way, but what would be the BEST way for this? Thanks user added image


Last edited by silva; 02-04-2003 at 05:40 AM.
# 11 02-04-2003 , 05:46 AM
Hidalgo's Avatar
Subscriber
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492


https://www.darrylworley.com/

https://www.defendamerica.mil/nmam.html
# 12 02-04-2003 , 06:01 AM
silva's Avatar
Subscriber
Join Date: Dec 2002
Location: New Zealand
Posts: 84
Whoops I shouldve explained a bit better, I know how to import the images and create the image planes etc, that part isnt the problem, the thing is actually constructing the model using the image planes, say an aeroplane for example, or a car or whatever, just like there are alot of ways to model a head I'm guessing there are different ways to model a plane or a car, which is the most used and most straightforward way, using create polygon? creating a cube and then subidiving & splitting etc (I want to work in polys which is what I feel most comfortable with).

# 13 02-04-2003 , 06:07 AM
Hidalgo's Avatar
Subscriber
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492
Ok, sorry about that.

I've done the TIE fighter tutorial here and it walks you through that whole process. You start with a poly sphere and extrude, etc.

Have you done that one yet?


https://www.darrylworley.com/

https://www.defendamerica.mil/nmam.html
# 14 03-04-2003 , 01:12 AM
Axel's Avatar
Subscriber
Join Date: Jul 2002
Location: Thailand
Posts: 166


When the only tool you use is a hammer, every problem begins to look like a nail.
# 15 03-04-2003 , 04:18 AM
silva's Avatar
Subscriber
Join Date: Dec 2002
Location: New Zealand
Posts: 84
Hi, thanks for replying, I havent managed to download the TIE fighter tut and give it a go but I will do that soon thanks (I have done the head modelling one and the basic extrude ones etc which are similar, but will try the TIE one too).

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads