Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hey guys, I gotta admit that I joined up so I can sove this problem but this look slike a good forum to check out anyway.
I'm trying to constrain one locator to a fixed radius from another locator. Sounds easy, but I've tried a hundred ways of doing this with no success.
With the distanceDimnesion command you can define the distance and get a value - but you can't limit it! anoying.
I wont go into all my other attempts, but one way that sort of works is constraining the outside locator to the geometry of a sphere who's pivot point is on the inside locator. This works pretty well, but once I start scaling up the sphere (which I need to be able to do) the outside locator jumps around a little. Nothing I can do to stop this.
So, my question is, is there a way to do this mathematicly? or maybe theres a simpler way I havn't seen yet?
Hey Mike, cheers for the reply. Basicaly I'm trying to create a Distance Constraint. - I'd like to contrain one locator to a certain distance from another.
hey Cammm, did you reply to this on cgTalk as well?
if not, I'll give the same reply I gave before. using any point constraint with or without an offset value would lock the contrained locator to a position.
I want to be able to move the contrained locator to within a sphere of influence - or distance.
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