Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-10-2003 , 09:25 PM
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How do you make more than one character?

Should I make a seperate scene for each character, and then bring them all together later in a new scene?


# 2 12-10-2003 , 09:41 PM
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You can, yeah.

# 3 13-10-2003 , 08:14 PM
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What other ways would I do it?

# 4 14-10-2003 , 01:23 AM
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Import characters into the scene with a character you already made. Or make them all in one. Or make them seperately. Covers most bases.

# 5 14-10-2003 , 12:48 PM
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You could Hide your character and make a new in the same scene.

But I would probably make it in a new scene, and bring them together in an all together new scene if they should be animated in the same scene.

# 6 14-10-2003 , 12:50 PM
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or you could have each character in a separate file and then reference them rather than importing them. If you reference them then any changes you make to the original file will be reflected throughout any scenes that contain that file. Very useful believe me espcially if you have more than one scene. Imagine you have 5 scenes and you remodel a little piece of your character(s) you would have to re-import them all if you use the import method. But with referencing you dont need to do that it will be done for you user added image


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# 7 14-10-2003 , 11:15 PM
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I prefer just importing characters to using the reference option for anything that will go through a lot of animation. I prefer to restrict referencing to backgrounds and props.

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