SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / How would you suggest I proceed?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 07-04-2017, 07:11 PM   #1
thawk127
Subscriber
 
Join Date: Sep 2012
Posts: 8
Thanks: 6
Thanked 2 Times in 2 Posts
Default How would you suggest I proceed?

Hello,

Iím experimenting with some architectural viz work and wanted to get you allís suggestions on how to proceed with the roof and molding for my project.

I created a mediterranean style home and wanted to add the ceramic tile roof as well as some molding along the top edges. I downloaded some nice meshes but am wondering about the most efficient way to go about adding the details to my house

Molding: Came with a straight section and two inner/outer corner (90 degree angle) sections.
Question: The best option Iíve come up with is to delete the faces in the mesh that are too long in order to get the molding to fit along the border. I canít help but assume thereís a more efficient (better) way of doing this. Hence the reason Iím asking..

Ceramic Tile Roof: Same problem here as with the molding.
Question: Do I simply go to face mode and delete the faces that are longer than the roofís edge then move the remainder of the mesh in place.

*Note: When I scale either (roof or molding) the size simply looks strange when applied to the house. My goal is to get these detail elements to mimic the believable.

I couldnít think of a better group to pose these questions to and thank you for any/all suggestions you throw my way. Thank you!!
Attached Thumbnails
Click image for larger version

Name:	Ceramic_TIle_Roof.png
Views:	32
Size:	401.9 KB
ID:	57501   Click image for larger version

Name:	Molding.png
Views:	25
Size:	108.2 KB
ID:	57502   Click image for larger version

Name:	House.png
Views:	25
Size:	323.2 KB
ID:	57503  

Last edited by thawk127 : 07-04-2017 at 07:14 PM.
thawk127 is offline   Reply With Quote
Old 07-04-2017, 11:58 PM   #2
MrYeti
Lifetime Member
 
MrYeti's Avatar
 
Join Date: Feb 2013
Location: Down Under
Posts: 245
Thanks: 15
Thanked 50 Times in 43 Posts
Default

You are correct in assuming you need to go to face mode and just start deleting and then cleaning up the geo. Sort of treat it like you would if you were actually building a house - not everything would be the exact size needed but you couldn't just scale things up or down, you'd need to cut and add sections.
For the roof tiles once you've cut them (and cleaned up the geo) you'll probably be putting some sort of ridge capping on the joins anyway as that's what a roof would have so you don't need to be too precious with your cleanup if it will be hidden (not saying leave it a mess with tris and stuff - just saying don't waste hours on it when it will be covered anyway)
__________________
Cheers, the Yeti.
MrYeti is offline   Reply With Quote
The Following User Says Thank You to MrYeti For This Useful Post:
thawk127 (09-04-2017)
Old 08-04-2017, 12:14 AM   #3
thawk127
Subscriber
 
Join Date: Sep 2012
Posts: 8
Thanks: 6
Thanked 2 Times in 2 Posts
Default

Thanks MrYeti!
This is what I was assuming I would have to do. It would be cool (and I would pay) for a script that could miraculously do this for you :-)
thawk127 is offline   Reply With Quote
Old 08-04-2017, 01:50 AM   #4
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,501
Thanks: 16
Thanked 645 Times in 567 Posts
Default

You could use a cube to lop off the excess molding with a boolean operation and clean up the result a bit. Concerning your scaling issues, my suggestion is check out references for object dimensions and use a consistent Maya units that way you won't have to do so much second guessing of proportions.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
The Following User Says Thank You to Gen For This Useful Post:
thawk127 (09-04-2017)
Old 09-04-2017, 03:51 AM   #5
thawk127
Subscriber
 
Join Date: Sep 2012
Posts: 8
Thanks: 6
Thanked 2 Times in 2 Posts
Default

Thanks Genny!
I never considered the boolean idea but will definitely give it a go. When you say consistent Maya units I'm assuming that you mean stick with centimeters, inches, feet, etc. which ever I start with (pertaining to the referenced objects I'm using)?
thawk127 is offline   Reply With Quote
Old 11-04-2017, 06:16 AM   #6
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,501
Thanks: 16
Thanked 645 Times in 567 Posts
Default

Whatever unit you prefer. For example, I might model a dining set to toss into my asset library. It'll be in inches. Whatever scene I'll import it into will likely use inches as well so it automatically fits.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
The Following User Says Thank You to Gen For This Useful Post:
thawk127 (17-04-2017)
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Maya 2015] Creating a correct UV mapping workflow (smoothing, retopology, reduce... Theiamania Maya Materials & Textures 3 05-05-2015 10:25 AM
Suggest a Character Rig Perfecto Animation 2 20-12-2010 04:36 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.